Team Tournaments - Overview
SwissSys supports four types of team tournaments, each designed for different competitive formats:
| Type | Format | Use Case |
|---|---|---|
| Individual/Team | Swiss pairings with team restrictions | League play, scholastic events |
| Fixed-Roster Team | Round-robin between teams | Interclub matches, team championships |
| Teams-only Fixed Roster | Teams paired as single units | Quick team events, simplified scoring |
| Team Match (Scheveningen) | Two equal teams, complete head-to-head | International matches, club vs club |
Individual/Team Tournaments
In Individual/Team tournaments, players compete in a standard Swiss-system format, but players from the same team are restricted from being paired against each other.
Key Features
- Swiss Pairings: Standard Swiss pairing algorithm applies
- Team Restriction: Teammates cannot be paired against each other
- Individual Scoring: Players earn individual scores
- Team Scoring: Team standings calculated by summing individual results
- Flexible Rosters: Team composition can change between rounds
When to Use
- Scholastic team competitions
- Club league events
- Any event where individuals compete but team standings matter
Fixed-Roster Team Tournaments
In Fixed-Roster tournaments, teams are paired against each other in a round-robin format. Each team has a fixed roster of players who play on specific boards.
Key Features
- Team Round-Robin: Teams are paired against each other (not individuals)
- Board Matching: Players on the same board number play each other
- Fixed Positions: Players are assigned to specific board positions
- Match Points: Teams earn match points based on aggregate board results
- Game Points: Individual game results contribute to team totals
When to Use
- Interclub team championships
- Team matches with predetermined rosters
- Events where board order matters
Teams-only Fixed Roster Tournaments
A hybrid format where teams are treated as single “players” for pairing purposes, but matches are scored by margin of victory.
Key Features
- Team as Unit: Each team is paired as if it were a single player
- Margin Scoring: You enter the match result margin (similar to game points in fixed-roster)
- Simplified Management: No individual player tracking required
- Swiss or Round-Robin: Can use either pairing system for teams
When to Use
- Quick team events without individual tracking
- Events where only team results matter
- Simplified administration for casual team competitions
Team Match (Scheveningen System)
A specialized format for matches between exactly two teams of equal size. Each player on one team plays every player on the opposing team.
Strict Requirements: Team Match requires exactly 2 teams of equal size with 4, 6, 8, or 9 players each. See Team Match Tournaments for complete details.
Key Features
- Complete Head-to-Head: Every player faces every opponent
- Two Teams Only: Exactly 2 teams required
- Equal Sizes: Teams must have identical player counts (4, 6, 8, or 9)
- All Rounds at Once: All pairings generated simultaneously
- Official Tables: Uses standard Scheveningen pairing tables
When to Use
- International team matches
- Club vs club competitions
- Any two-team format requiring complete head-to-head play
Common Setup Elements
Team Code Registration
The team code field is essential for all team tournament types:
- Maximum Length: Up to 25 characters
- Purpose: Links players to their teams
- Format: Usually a number or abbreviation of the team name
Assigning Full Team Names
Team codes can be mapped to full team names using:
- At Registration: SwissSys prompts when it detects a new team code
- Team Menu: Use Team -> Expanded team names (master list) to manage all team name mappings
Team Import Feature
For team tournaments, you can import entire teams from a club list or database:
- Useful when team rosters are pre-defined
- Allows quick registration of known team members
- Helpful when you’re unsure which teams will participate
Pairing Options for Team Tournaments
Team Pairing Restrictions
In Individual/Team tournaments, the team pairing restriction prevents teammates from playing each other.
Enabling or Disabling Restrictions
Control team pairing restrictions through the Rules dialog:
- Rules Dialog: Uncheck “Team” in the pairing restrictions group under Setup -> Rules for pairing
Team pairing restrictions can be changed at any point during the tournament. SwissSys will apply the current settings when generating the next round’s pairings.
Overriding Restrictions
When team restrictions cause pairing problems (e.g., one team has too many players):
- Use Plus 2 pairings to allow same-team pairings as a last resort
- Temporarily disable team restrictions via Setup -> Rules for pairing
Large Team Distribution
If one team has more than 25% of the players in a section, SwissSys will warn you that team pairing restrictions may cause problems.
Solutions for oversized teams:
- Split large teams into sub-teams
- Temporarily relax restrictions for affected rounds
- Use Plus 2 pairings to allow occasional same-team pairings
Choosing the Right Format
| Requirement | Recommended Format |
|---|---|
| Individual scores matter | Individual/Team |
| Teams play as units with fixed rosters | Fixed-Roster Team |
| Simple team-vs-team without player tracking | Teams-only Fixed Roster |
| Two teams, everyone plays everyone | Team Match (Scheveningen) |
| Board order matters | Fixed-Roster Team |
| Flexible team composition | Individual/Team |
| Round-robin between many teams | Fixed-Roster Team |
Related Topics
- Team Match Tournaments - Scheveningen system details
- Team Menu Commands - Team management interface
- Rules for Pairing - Pairing restriction settings
- Expanded Team Names (Master List) - Managing team name mappings