Skip to Content

Tiebreaks - Setup Menu

Configure the tiebreak systems used to rank players with equal scores.

Menu Path: Setup → Tiebreaks (or Setup → Team tiebreaks)

How to Select Tiebreaks

Open the dialog

Go to Setup → Tiebreaks. Available systems appear in the left Tiebreak Options box; chosen systems appear in the right Current Selections (in order) box in priority order.

Add a tiebreak

Select a system in the left box and click the > button (or double-click it). The system is appended to the bottom of the right (active) box. To remove a system, select it in the right box and click the < button; click << to clear all selections.

Set priority order

The order in the right box is the priority order. TB1 is applied first, TB2 if TB1 ties remain, and so on. Three tiebreaks are typically sufficient.

Use the USCF preset (optional)

Click Set typical (USCF) to load the standard USCF tiebreak set in one step. You can then add or remove individual systems.

Repeat as needed

Add up to six tiebreaks total. Click OK to save.

Quick Reference: Common Configurations

FederationTB1TB2TB3TB4
USCF standardModified MedianSolkoffCumulativeOpp. Cumulative
FIDE standardBuchholzSonneborn-BergerProgressive (Cumul.)Avg. Opp. Rating
Round RobinSonneborn-BergerHead-to-head
Team eventsModified MedianSolkoffSonneborn-BergerCumulative

Tiebreak System Reference

NameAbbr.Description
Modified MedianMod. MedBuchholz variant. Plus score: drop lowest opponent score. Even score: drop both highest and lowest. Minus score: drop highest. USCF primary tiebreak.
SolkoffSolkSum of all opponent final scores. Unplayed opponents contribute a score of 0.
BuchholzBHSum of all opponent final scores. Unplayed opponents contribute the player’s own final score instead of 0.
CumulativeCumulSum of the player’s running score after each round. Rewards consistent early performance.
Progressive scoresPSFIDE cumulative variant with configurable round-skipping (discards the first X rounds before summing).
Sonneborn-BergerSBSum of opponent scores weighted by your result (win = full, draw = half, loss = zero). Standard for round-robin events.
Head-to-head1-on-1Result between tied players. Works for any group size where all players in the group have played each other.
Direct encounterDERecursive ranking algorithm for tied groups. Distinct from Head-to-head: re-ranks the tied group using a sub-table of mutual results.
Avg. Opp. RatingAROAverage rating of all opponents played.
Buchholz Cut 1BH-C1Buchholz with the lowest opponent score removed.
Median BuchholzMed-C1Buchholz with both the highest and lowest opponent scores removed.
Median Buchholz 2Med-C2Buchholz with the two highest and two lowest opponent scores removed.
Koya systemKSPoints scored against opponents at or above a configurable percentage threshold (default 50%). Used in FIDE round-robin events.
Number of WinsWINTotal full-point wins. Rewards decisive results.
Wins as BlackBWGWins achieved with the black pieces.
Opp. CumulativeOp. cumul.Sum of opponents’ cumulative scores.
Opp. PerformanceOp. perf.Average performance rating of all opponents.

Tiebreaks and pairings are separate. Tiebreaks only affect standings order. They do not influence who gets paired against whom.

Options

Round Skipping: For some tiebreaks (such as Cumulative or Progressive), you can specify an initial round to skip. This is useful for accelerated pairing events where early rounds may inflate or deflate scores artificially.

Display Settings: Control when tiebreaks appear in standings. See Standings Formatting for options (always, final round only, or never).

Team Tournaments

Tiebreaks for team events reflect the total values of eligible players based on how many players per team count toward the team score.

  • Some tiebreaks (average opposition rating, opposition performance) are averaged rather than summed.
  • Cumulative is the most commonly recommended tiebreak for team events.

Access team tiebreaks separately via Setup → Team tiebreaks.

See something that needs updating? .